Battle of Möckern

Synopsis
Battle of Möckern is the first battle of the 1813 spring campaign. The right wing of the allied Russo-Prussian army under Wittgenstein fought the French army of the Viceroy Eugène de Beauharnais near Möckern.
Wittgenstein wants to join Blücher, cross Elbe and take Magdeburg, while Eugène tries to gather his scattered troops on the right bank and stop the allies.
Armies
This battle uses the scale where 1 unit is 1 battallion of infantry, or 2 squadrons of cavalry, or 24 cannons. 3 players per side recommended. Each side's army is divided among its players, each player's morale is counted individually. Each player can use his side's assets. Prussian corps of the allied army use the Prussian board.
Positions

At the start of the game the French have on the table 3 cuirassier units, 3 hussar, 3 light artillery and all conscripts; the remaining troops are in reserve. For each roll of 3 or less on the action dice the French player can place on the table a unit from reserve in contact with the French side of the table. If the roll is a one, the unit may be guard or heavy artillery. When a unit arrives on the table, it increases the player's army morale.
The allies secretly assign the players to zones I, II and III. Then, the French players take villages Lühe, Dannigkow и Vehlitz and each player deploys his forces within 3UW from one of them. Then the allies deploy in the assigned zones. The allies have the first turn.
Conditions
Good weather and no special conditions.
Objectives
If at the start of the French turn they have no troops in any of the villages, they lose. Game lasts no more than 24 phases. If no side wins by this point, the French hold and win.